Posts

Mysteries of Toulouse Adventure 2: The Chantry

Image
  Welcome to another installment of my Grimme Perils  TTRPG campaign, Mysteries of Toulouse.  Adventure 2 began with Isaac and Clement Allenwright arriving safely in Toulouse at the side of the Magus Maliggi and his two surviving bodyguards.  Since my friend Kurt was not playing this session, I was truly solo, and so I decided that Kurt's character, Clement, would not take part in this one. This is how I want my West Marches style campaign to go. If a friend (or two) can come by and join, all the better, but if not, their characters get shelved for future adventures. Knowing this, I decided that Isaac (my character) would need a Companion to back him up, and we'll get to that soon. Once across the bridge over the Garone River, Clement parted ways with Isaac, vowing to meet up again once he had taken care of some personal business.  Jan Annarealla's great Toulouse map from GP p. 167 Maliggi, Isaac, and the two as yet unnamed bodyguards went on to The Chantry , ho...

Mysteries of Toulouse: Adventure 1

Image
 In Mysteries of Toulouse , I will use my Grimme Perils TTRPG rules coupled with One-Page Mythic  and a handful of other choice resources to run a series of solo / Co-op games set in and around the alternate history version of Toulouse, in the Europan country of Frankia.  I already knew that GP's player-facing mechanics would be make it ideal for solo / Co-op play, but some other goals of this campaign / play-through for me were: * Utilize the unique, random aspects of GP's character creation to drive emergent play * Put the GP rules through their paces over a number of games featuring varied encounters * Test out One-Page Mythic  to see how it works as a GM emulator for solo / Co-op games * Run it West Marches style so I can play alone or with friends  * Utilize my ever-growing collection of Loke battle maps and my new gaming table In this inaugural session my friend Kurt stopped by to guest star. Before he got there, I had already made my starting character:...

Exploring the Essence of Grimme Perils

Image
Following on the release of Grimme Perils: 2d6 Gritty Fantasy RPG, I thought it might be helpful to release a summary of the most important rules. When we release the offset print edition (fingers crossed on this), these key notes will comprise the end-papers of that fancy edition.  You can find the free 4-page PDF of the Rules Brief here .  It covers the basics of Stats, action checks, boons & banes, initiative, combat, darkness, magic, and more!  So what's the elevator pitch for Grimme Perils?  If you're searching for any of the following aspects in a fantasy RPG, GP  is worth a look:  2D6-based action resolution Medium-level rules crunch Human-centric character creation Dangerous combat with consequences Versatile magic system Slick rules for Darkness / Light Clever and easy rules for consumables A dash of dark Faerie Tale flavor GP didn't just appear, fully formed on the page. It's creation was inspired by some of my favorite games, including: Basic...

Grimme Perils Releases Today!

Image
 Today is the day, after more than a year of work, that I release Grimme Perils  on Drivethru RPG. You can find it here !  Here's the back cover blurb!  GRIM ADVENTURE WITH A DASH OF DARK FAERIE TALE FLAVOR “This is why whoever is not afraid of the devil can tear out his hair and win the entire world.” ― Jacob & Wilhelm Grimm, “The Devil With the Three Golden Hairs” Grimme Perils (GP) offers players a fast and fun set of 2D6-based role-play rules designed to tell stories in the gritty fantasy world of their choice. With character and story generation tables inspired by the original Grimms’ Fairy Tales and other grimdark media, GP combines player-facing combat and action rules with an easy, adventure-based character development system. Whether you prefer maps and miniatures, or theater of the mind style play, GP has you covered. Including a versatile magic system, rules for creating and generating magic items, and a bestiary of fifty foes, GP’s simple mechanics ma...

Hobby / Project Update

Image
 It's been too long since I posted here! I have been doing hobby / project stuff in the meantime, for sure.  I am waiting for the first pages of Grimme Perils layout to come in. It's a big book, and I am excited to see those first pages. I have already prepped an index and written the copy for Drivethru RPG. In the meantime, I am also still building and painting minis for future games / campaigns of Grimme Perils.  Here we have various adventurers getting ready to battle a Next Level Miniatures Vampire.  Stu and I have also been playing some modified BattleTech games using the Overdrive rules from the guys at Death From Above Wargaming. It's a great waypoint between Classic BT and Alpha Strike, which of late we had been finding a bit too thin in terms of details.  A new Lance I have recently completed.  So the hobbying continues apace, but the blogging needs to follow suit! I will try to be more diligent in the weeks and months ahead.  Thanks for readi...

Grimme Perils Character Sheet Reveal!

Image
 As Grimme Perils inches closer to layout, I think we're far enough along to start showing off some of its amazing visual style. I have always found that the window into the "soul" of any RPG is its character sheet.  The sheet shows a player what the game values, how complex it likely is, and what sort bookkeeping you will need to do to play it.  Todd and I have worked at this as play-tests have moved along, and this is pretty close to its final iteration, and I love it! You can download it here . GP will be a 6" x 9" book, so the sheet is designed for that tighter profile.  Over the next couple of weeks, Todd will start the layout and I will slowly show off more of the interior art, and climax the preview party with Brian "Glad" Thomas' supremely cool cover.  Stay tuned, and thanks for reading!  --Scott

Northstar Military Figures Cultists!

Image
 I have been writing like mad on my fantasy RPG, Grimme Perils . I took the bones of 2d Delves and hammered it into the fantasy TTRPG that has all of the things I want to see in such a game.  A lot comes from my two years running Shadowdark RPG , but also from all of the games I have enjoyed playing over the years, including Warhammer Fantasy Role-Play and Call of Cthulhu . It's no secret I love using minis in my games, and I needed a couple of groups of rival cultists for some games I have planned, so I cranked out seven Northstar Cultists in white to go against the seven I have already done in black.  These figures are amazing! Especially Cultists II. They just keep getting better with each release.  Mostly Cultists II models, but with two from Cultists I thrown in.   As Grimme Perils gets closer to going to layout, I will start posting more on it, and sharing some of the amazing new artwork I have commissioned for it.  Stay tuned!  --Scott