Game Day!

Today (1700 EST) I am running the first installment of my Villain Mission Force ongoing RPG Series. I am super excited to see how the rules work in a true TTRPG setting. I have run dozens of skirmish games  with these rules, and I have run dozens of VMF games using my older, 3D6 engine. 

This trimmed down 2D6 version is player facing and should play very fast at the table. 

To prep for it I have carried forward using the notebook method I adopted from Professor Dungeon Master on Youtube. I used this to great success during my monthly Shadowdark RPG campaign that ran two years. This time around I have gone with a larger notebook. 

Check it out: 

This spread and the rules will be all I need!

The idea will be to build each session around two separate Issues, or encounters. Ideally the events of the first issue will flow into the action of the second issue. Since VMF relies on the conceit that the PCs are sprung from prison to perform dangerous missions for a powerful patron, every session will have a basic structure that underpins it and motivates the PCs to do what is asked of them. 

Does that mean that they cannot go off script from time to time? Nope. If they want to go AWOL on a mission, they can. But I will inform them ahead of time of the consequences to such an action. 

Here's a shot of the PC sheets / cards: 

Five PCs plus one Henchman. 

I will follow up in my next post with a report on how things went, and maybe share a few pictures.

Thanks for reading! 

Comments

  1. Please post more about Diablo's diabolical plan -I want to know if he succeeds in raising his army!

    ReplyDelete
    Replies
    1. Will do, but the VMF did thwart him this time around! He'll be back though!

      Delete
    2. it's all as it should be! Luckily comebacks are just the thing in comics, haha.

      Delete

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