Posts

Latest TFA2 Play-Test Doc Is Up!

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 Latest update of the TFA2 play-test doc!  Find it here .  Here's the change log:  Changes from 1.1 to 1.2 * Took out the Defender trait * Added in the Tactician trait  * Added a short list of common conditions.  * Hitting the DB on a MD check now allows you to leave the combat and ignore a free attack from _one_ foe of your choice, not all of them.  * Hitting the DB on a MD check with the Combat Master Trait lets you leave the combat and ignore ALL free attacks.  * Added a Disarm ability to Telekinesis. * Added a new power, Leap Up / Down.  * Revised the Subplot rules and Background table.  * Added a Quest table to the campaign section * Clarified the rules for switching weapons  Thanks for looking!  --Scott

Latest Play-Test Document Update For TFA2E Up

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 After another week of writing, collecting feedback, and play-testing, version 1.1 of the TFA2E play-test doc is now up.  Here's the highlights of the main changes: Changes from 1.0 to 1.1 * Re-worked the rules for building GC models to better balance with the PC creation rules. * Revised and expanded Fate of the Fallen procedure for PCs taken OOA * Changed Shields from Armor dice to a defense bonus * Added more detailed environment options for scenarios * Added a detailed foe table for scenarios * Bulked out the Rescue scenario * Changed the "Change Fate" Power * Placed the explanation text for Boons in Chapter 1.  * Reduced the base ranges of Powers like Brain Burn, Stun, Telepathy.  You can download it from here .  How about a couple of play-test pics to go with it!  Thanks for checking it out!  --Scott

Play-Testing Techno-Fantasy 2nd Edition

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 I can't believe it's been 4 years since I released Techno-Fantasy Adventure . As I was planning what to work on in 2026, this fact dawned on me, and  TFA rocketed to the top of my list.  So what will be new in 2E? Here's an excerpt from the revised Chapter 1:  What's New / Different In TFA 2E?  This second edition of TFA offers clarified and expanded rules, and also takes 3+ years of player feedback into consideration with its additions and innovations, while still capturing the fast, loose, and wild spirit of the first edition. Here’s a brief list of what’s new or different in this edition:  * Player-facing mechanics for Solo / Co-Op Play * Revised & expanded Traits * Character Background mechanics  * Expanded Campaign rules I am finalizing the text of 2E as I write this, and check the end of this post for a link to the play-test document. I hope folks can kick the tires on this latest version of a game system I have unofficially dubbed the Rugge...

Flames of Orion First Game

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 My buddy Stu and I played our first game, a test game, really, of Flames of Orion  today.  For the time being, I am using some repurposed BattleTech models. The rules played fast, and quite deadly for light Mechs. Heat management was a fun mini-game of risk-reward.  It was really satisfying to play on some of my homemade terrain, along with some cool acquisitions, including some Safari trees I grabbed from Amazon.  A sweet little 2' x 2' battlefield.  Those 12" squares are made from cork boards I scored at Michaels.  Speeding my light Mech into great danger.  We found out pretty quickly that Light Mechs are extremely fragile; it only takes a couple of good hits to take one out. In going for an objective, I exposed him to withering fire. When it blew up, my pilot was able to eject.  BT Gothic Scorpion looking good on a round base.  The BattleTech buildings seen in the pics will do nicely moving forward, but I am going to get some other o...

First 2026 Hobby Project: Flames of Orion Terrain

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I don't just play my own games; I love playing games from other creators too. I have recently discovered Flames of Orion , a grimdark 6mm - 12mm mech-fighting game that checks a lot of my boxes for a great skirmish scale game:  Miniature agnostic -- use whatever you want!  Small model count -- about 4 per side.  Campaign friendly -- comes with campaign rules baked in.  Small play area -- 2' x 2' is where it's at for me these days.  Solo / Co-Op Adaptable -- while mostly PvP, this seems like an option.  The game has a very intentional punk rock aesthetic in its art style and presentation:  I have pre-ordered this tight little hardcover. So what models will I use? Well, I have dozens of BattleTech models painted, but I don't want the models I use for this game on hex bases.  I thought about the awesome CAV line from Talon Games , and I may get some, but something else was winking at me. The Heavy Gear line from DP9 . In 2021 they put out their secon...

Grimme Perils Free Quick-Start Rules Are Out!

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  The Grimme Perils Quick-Start Rules  are out as of today! This will be a great way for folks to try GP completely free. The quick-start includes rules for combat, darkness, death, and more, and includes four pre-made characters and a brief adventure scenario. You can grab the free  PDF right here! Thanks for checking them out! --Scott

Grimme Additions #1 Hardcopy Available On Lulu

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The first issue of  Grimme Additions, the official zine of Grimme Perils,  is now available in hardcopy via Lulu publishing.  You can get it at this link! This slick and slim little offering will be the perfect complement to the basic GP rules, which folks who haven't looked can find on DTRPG here , and on Lulu here .  New character options, foes, scenarios, and more await in this first of what I hope will be an ongoing series of support Zines for my grim and gritty fantasy TTRPG.  Check out a couple of more pics of the new zine below!  GP & GA-1 together! A nice shot of the interior pages.  That's all, folks! I hope you give GP and GA a look, and for those celebrating, I hope folks have a wonderful Thanksgiving!  Thanks for reading!  --Scott