Play-Testing Techno-Fantasy 2nd Edition
I can't believe it's been 4 years since I released Techno-Fantasy Adventure . As I was planning what to work on in 2026, this fact dawned on me, and TFA rocketed to the top of my list. So what will be new in 2E? Here's an excerpt from the revised Chapter 1: What's New / Different In TFA 2E? This second edition of TFA offers clarified and expanded rules, and also takes 3+ years of player feedback into consideration with its additions and innovations, while still capturing the fast, loose, and wild spirit of the first edition. Here’s a brief list of what’s new or different in this edition: * Player-facing mechanics for Solo / Co-Op Play * Revised & expanded Traits * Character Background mechanics * Expanded Campaign rules I am finalizing the text of 2E as I write this, and check the end of this post for a link to the play-test document. I hope folks can kick the tires on this latest version of a game system I have unofficially dubbed the Rugge...