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Showing posts from March, 2026

TFA2 Version 1.5 Play-Test Up -- Last One Before Layout

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Hard-scrabble crew makes planetfall.  Version 1.5 of the TFA2 play-test is now up. This will be the last one before we go to layout.  Grab it here .  This week's update image feature lead artist William Henry Caddell's amazing cover! William has also done over 30 new pieces of B&W art for the interior, but wow, that cover rocks! If you haven't yet downloaded the rules and had a look, please do! This player facing solo / co-op skirmish game features rugged 3D6 mechanics, deep character design, a relatively small model count (except if you roll up a Zombie encounter), and a fun and engaging campaign system that will help you tell amazing tabletop stories with your minis.  Here's the change log from 1.4 to 1.5:  Changes from Version 1.4 - 1.5 * Reduced standard move from 6" to 5" * Reduced max charge range to +3" (+6" for Fast characters) * Reduced range of Transpose power from 12" to 6" * Limited extra Gear to one selection.  * Revised an...

TFA2 Version 1.4 Play-Test Up

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It's a day late, but version 1.4 of the  Techno-Fantasy Adventure 2nd Ed. play-test doc is now up. Here is the link .  And here is the change log:  Changes from Version 1.3 - 1.4 * Changed Overcharge to a flat +2 extra damage.  * Added an escalating X-Factor mechanic that places more X-Factor chits in play over time.  * Changed enemy deployment for the Rescue scenario. * Added the "Heat" score and Traveling to the Post-Battle.  * Clarified the Command Trait and made it the TN lower.  * Lowered the TN on most Traits that also require the expenditure of a Luck point.  * Added the Scavenger Trait * Removed Training Corps from the Questing section of the Post-Battle, and replaced it with Recruit Reserves.  These are not the only changes, but are what I consider the major ones. I am getting close to the version that will go to layout. My cutoff date for major changes is 3/10.  Let me know what you think here, on the FCS FB Group, or on BlueSk...