Exploring the Essence of Grimme Perils

Following on the release of Grimme Perils: 2d6 Gritty Fantasy RPG, I thought it might be helpful to release a summary of the most important rules. When we release the offset print edition (fingers crossed on this), these key notes will comprise the end-papers of that fancy edition. 

You can find the free 4-page PDF of the Rules Brief here

It covers the basics of Stats, action checks, boons & banes, initiative, combat, darkness, magic, and more! 

So what's the elevator pitch for Grimme Perils? 

If you're searching for any of the following aspects in a fantasy RPG, GP is worth a look: 

  • 2D6-based action resolution
  • Medium-level rules crunch
  • Human-centric character creation
  • Dangerous combat with consequences
  • Versatile magic system
  • Slick rules for Darkness / Light
  • Clever and easy rules for consumables
  • A dash of dark Faerie Tale flavor
GP didn't just appear, fully formed on the page. It's creation was inspired by some of my favorite games, including:

  • Basic Role-Playing from Chaosium
  • Over the Edge from Atlas Games
  • Shadowdark RPG from the Arcane Library
  • Warhammer Fantasy Role-Play from Games Workshop
Elements of all of the titles listed above exist in GP, but filtered through my own experience of running games at my own table for the last 40 years. I hope that this short foray into GP's origins, and the free Rules Brief, prompt you to check the game out on DTRPG. It's at a great intro price of just $4.99 for almost 200 pages of awesomely presented RPG material. If you have any questions, you can always reach out to me using the FCS contact form on our web page. 

Thanks for reading! 

--Scott

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