Exploring the Essence of Grimme Perils
Following on the release of Grimme Perils: 2d6 Gritty Fantasy RPG, I thought it might be helpful to release a summary of the most important rules. When we release the offset print edition (fingers crossed on this), these key notes will comprise the end-papers of that fancy edition.
You can find the free 4-page PDF of the Rules Brief here.
It covers the basics of Stats, action checks, boons & banes, initiative, combat, darkness, magic, and more!
So what's the elevator pitch for Grimme Perils?
If you're searching for any of the following aspects in a fantasy RPG, GP is worth a look:
- 2D6-based action resolution
- Medium-level rules crunch
- Human-centric character creation
- Dangerous combat with consequences
- Versatile magic system
- Slick rules for Darkness / Light
- Clever and easy rules for consumables
- A dash of dark Faerie Tale flavor
- Basic Role-Playing from Chaosium
- Over the Edge from Atlas Games
- Shadowdark RPG from the Arcane Library
- Warhammer Fantasy Role-Play from Games Workshop
Thanks for reading!
--Scott
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