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TFA2 Version 1.4 Play-Test Up

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It's a day late, but version 1.4 of the  Techno-Fantasy Adventure 2nd Ed. play-test doc is now up. Here is the link .  And here is the change log:  Changes from Version 1.3 - 1.4 * Changed Overcharge to a flat +2 extra damage.  * Added an escalating X-Factor mechanic that places more X-Factor chits in play over time.  * Changed enemy deployment for the Rescue scenario. * Added the "Heat" score and Traveling to the Post-Battle.  * Clarified the Command Trait and made it the TN lower.  * Lowered the TN on most Traits that also require the expenditure of a Luck point.  * Added the Scavenger Trait * Removed Training Corps from the Questing section of the Post-Battle, and replaced it with Recruit Reserves.  These are not the only changes, but are what I consider the major ones. I am getting close to the version that will go to layout. My cutoff date for major changes is 3/10.  Let me know what you think here, on the FCS FB Group, or on BlueSk...