TFA2 Version 1.4 Play-Test Up


It's a day late, but version 1.4 of the Techno-Fantasy Adventure 2nd Ed. play-test doc is now up. Here is the link

And here is the change log: 

Changes from Version 1.3 - 1.4

* Changed Overcharge to a flat +2 extra damage. 

* Added an escalating X-Factor mechanic that places more X-Factor chits in play over time. 

* Changed enemy deployment for the Rescue scenario.

* Added the "Heat" score and Traveling to the Post-Battle. 

* Clarified the Command Trait and made it the TN lower. 

* Lowered the TN on most Traits that also require the expenditure of a Luck point. 

* Added the Scavenger Trait

* Removed Training Corps from the Questing section of the Post-Battle, and replaced it with Recruit Reserves. 

These are not the only changes, but are what I consider the major ones. I am getting close to the version that will go to layout. My cutoff date for major changes is 3/10. 

Let me know what you think here, on the FCS FB Group, or on BlueSky

Thank you as always for reading! 

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