TFA2 Version 1.5 Play-Test Up -- Last One Before Layout

Hard-scrabble crew makes planetfall. 

Version 1.5 of the TFA2 play-test is now up. This will be the last one before we go to layout. 

Grab it here

This week's update image feature lead artist William Henry Caddell's amazing cover! William has also done over 30 new pieces of B&W art for the interior, but wow, that cover rocks!

If you haven't yet downloaded the rules and had a look, please do! This player facing solo / co-op skirmish game features rugged 3D6 mechanics, deep character design, a relatively small model count (except if you roll up a Zombie encounter), and a fun and engaging campaign system that will help you tell amazing tabletop stories with your minis. 

Here's the change log from 1.4 to 1.5: 

Changes from Version 1.4 - 1.5

* Reduced standard move from 6" to 5"

* Reduced max charge range to +3" (+6" for Fast characters)

* Reduced range of Transpose power from 12" to 6"

* Limited extra Gear to one selection. 

* Revised and clarified SP campaign goals. 

* Added the Skulker Trait for GC models. 

* Revised and expanded the foes list in Chapter 5 and directly tied it to the Opposition table in Chapter 4. 

* Made Acid Blood a GC Model only Trait (really should have been one all along)

* Added clarification for GC models' use of Traits. 

Thanks for reading! 

--Scott


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